diff --git a/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md b/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md new file mode 100644 index 0000000..8b18dc0 --- /dev/null +++ b/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md @@ -0,0 +1,16 @@ +
In many modern variations of the genre, players are given the freedom to design their own defensive layouts.
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A poorly optimized base can be three-starred in seconds, regardless of how high-level your defensive buildings are.
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We will delve into the geometry of defense, discussing compartmentalization, funneling, and trap placement.
+The Concept of Funneling +
Funneling is the art of manipulating the enemy troops' pathfinding AI to lead them directly into your strongest traps.
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To create a successful funnel, place non-defensive buildings (like resource collectors) on the outside to distract early deployers.
+Never make a perfectly symmetrical square base.Place storages in front of air defenses.AoE is king against swarms. +Building Cellular Defenses +
A fatal mistake is enclosing your entire base inside one massive, single ring of walls.
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The core compartment should always house your main objective, guarded by your absolutely strongest, highest-level defenses.
+Base Design TypeMain ObjectiveTrophy Pushing BaseSacrifice resources to maintain rankFarming BaseGuard gold and elixir storages heavily +Adapting to Meta Changes +
As the game's developers release balance patches and introduce new units, popular attack strategies will inevitably shift.
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Take pride in your fortress, and enjoy watching the replays of attackers failing miserably against your strategic genius.
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