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Because the match ends the exact millisecond a tower hits zero hitpoints, certain cards become exponentially more valuable, while others become complete liabilities.
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This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.
+Nuking for the Win
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You completely abandon all ground attacks and simply launch massive damage spells directly at their tower while defending flawlessly.
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If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.
+You must play perfect defense for a full minute to pull this off.If the opponent is spell cycling you, you must pressure them so heavily they cannot afford to spend 6 elixir on a spell.If you cast Poison, they might cast a Rocket and win before your Poison finishes ticking.
+Instant Deployers and Bridge Threats
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The opponent must guess exactly which tile he will pop up on to defend him; if they guess wrong, the Miner gets two or three guaranteed hits, which is often enough to secure the win.
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Similarly, fast 'Bridge Spam' units like the Bandit or the Royal Ghost are terrifying in Overtime.
+Match StateThe ExecutionOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
+The Clutch Mindset
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Playing in Sudden Death is an intense test of nerves and mathematical precision.
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Leave the panic to your opponent.
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