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While the standard ranked ladder requires you to master only a single, perfectly optimized deck of eight cards, Clan Wars are an entirely different beast.
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Understanding which cards provide the most universal value and how to substitute them efficiently is the key to securing victory for your clan.
+The Holy Grail: Small Spells and Swarm Clear
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The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.
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Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.
+Distribute your heavy spells evenly.Level up the Barbarian Barrel.If you run out of small spells, use cheap splash-damage troops.
+Replacing the Irreplaceable
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The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
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Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.
+The Standard ChoiceWar Deck Replacement 1Sub BThe Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)
+Depth Over Peak
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This forces you to learn interactions and playstyles you would normally avoid entirely on the casual ladder.
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Clan Wars are the ultimate test of your universal game knowledge.
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