From f7e188c72216bb4fd64cae8c38fe3f345a6bc500 Mon Sep 17 00:00:00 2001 From: Adan Spofforth Date: Wed, 22 Jul 2026 16:35:10 +0200 Subject: [PATCH] Add Mastering Siege Decks in Tower Rush --- Mastering-Siege-Decks-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Siege-Decks-in-Tower-Rush.md diff --git a/Mastering-Siege-Decks-in-Tower-Rush.md b/Mastering-Siege-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..cd921da --- /dev/null +++ b/Mastering-Siege-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
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Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
+The Core Philosophy: Defend the Artillery +
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
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To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
+Patience is mandatory.The Tesla acts as the primary shield for the artillery.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots. +Different Flavors of Siege +
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
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The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
+Enemy CounterThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket +The Mental Toll of Siege +
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
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Master the geometry, build the wall, and snipe them from safety.
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