diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
new file mode 100644
index 0000000..b7ec07c
--- /dev/null
+++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
@@ -0,0 +1,13 @@
+
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
+
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
+The Core Components
+
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
+
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+Skeletons or Ice Spirit help you rotate your deck faster.You must be able to stop massive pushes.Anything heavier requires absolute perfection to play.
+Understanding the Mana Curve
+
A deck with a very low average cost (under 3.0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.
+
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
+Deck ArchetypeMana CurveAdvantagesFast Cycle2.5 - 3. In case you loved this information in addition to you wish to get more information with regards to [tower rush](https://superocho.org/@dwainjuarez840?page=about) i implore you to pay a visit to the web-page. 1Can easily out-rotate enemy countersBeatdownVery HighRequires less precise micromanagement
+Testing and Tweaking
+
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
+
Do not be afraid to experiment, but avoid changing your deck after every single loss.
\ No newline at end of file