Add Top Clan War Cards in Tower Rush

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<br>To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.<br>
<br>Because you cannot use your favorite spell or primary win condition in every single battle, versatility and card replacement become the most critical skills.<br>
The Spell Bottleneck
<br>This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.<br>
<br>Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.<br>
Do not put Fireball and Poison in the same deck.It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.If you run out of small spells, use cheap splash-damage troops.
Replacing the Irreplaceable
<br>Beyond spells, the other major hurdle is replacing key support units, particularly anti-air defenders.<br>
<br>Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.<br>
Deck ConceptCard Allocation StrategyDeck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clanDeck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats
The True Test of Mastery
<br>A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.<br>
<br>Broaden your horizons, master the substitutions, and bring glory to your banner.<br>
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