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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems
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The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+Do not expect to win every game.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.If you drop trophies, the algorithm matches you against easier opponents.
+The Free-to-Play Dilemma
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://hostxtra.ovh/@yxiheather9841?page=about) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+Matchmaking FactorImportance LevelTrophy CountAbsolute Highest PriorityKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+The Esports Standard
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By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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