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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+The Primary Source: Upgrading Cards
+
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
+
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Never compromise your primary win condition just for base XP.If you have excess gold, upgrade your level 1 cards to level 6.You will run out of gold and cripple your main deck.
+The Guild Economy
+
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
+
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Donation TypeThe BenefitSkeletons, GoblinsConsistent, reliable progressionValuable TroopsLarge burst of XP, but highly limited in how many you can give
+Why Tower Health Matters
+
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
+
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
+
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