Add Mastering Spells in Tower Rush
parent
e5a9bb4fd0
commit
124afa210c
15
Mastering-Spells-in-Tower-Rush.md
Normal file
15
Mastering-Spells-in-Tower-Rush.md
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
|
||||||
|
<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
|
||||||
|
The Light Spells: Cycle and Control
|
||||||
|
<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
|
||||||
|
<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
|
||||||
|
It is the most reliable spell.Practice predictive small spells.Know the exact damage your spell does.
|
||||||
|
Massive Area Damage
|
||||||
|
<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
|
||||||
|
<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
|
||||||
|
Spell TypePrimary UseMid-Damage SpellsDamaging the tower while killing a defending wizardRocket / LightningBypassing all defenses completely
|
||||||
|
Spell Selection
|
||||||
|
<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
|
||||||
|
<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
|
||||||
|
|
||||||
|
If you adored this information along with you would want to receive details regarding [tower rush](https://credicasaonline.com/agents/victoriredale5/) i implore you to check out our internet site.
|
||||||
Loading…
Reference in New Issue
Block a user