diff --git a/Drafting-and-Deck-Building-in-Tower-Rush.md b/Drafting-and-Deck-Building-in-Tower-Rush.md new file mode 100644 index 0000000..d2f90f6 --- /dev/null +++ b/Drafting-and-Deck-Building-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+The Golden Rules of Picking +
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
+Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.Ruin their cycle. +Sabotaging the Opponent +
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you adored this article therefore you would like to get more info with regards to [tower rush](https://hootic.com/profile/artg9836439563) please visit the web-page. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime +Adaptability in the Arena +
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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