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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
+Trophy and Rating Systems +
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+If you are hovering around 50%, you are in the correct arena for your skill level.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.Losing streaks are also self-correcting. +The Free-to-Play Dilemma +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://hostxtra.ovh/@yxiheather9841?page=about) games feature upgradeable cards.
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To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+Player PerceptionThe TruthForced Loss StreaksThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedAnti-Strategy CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent +The Esports Standard +
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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