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While aggressive, damage-dealing Champions often get all the glory, defensive heroes are the true backbone of many top-tier decks.
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Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.
+The Unmovable Objects +
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
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This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.
+Maximize the value.Pair them with ranged support units.Space your placements carefully. +Utility and Disruption +
These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.
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If an enemy drops a massive Golem, you place the Queen safely in the back, wait for the Golem to cross, and activate her cloak.
+Champion ArchetypePrimary UseRanged DPSShredding massive, slow-moving tanks from a safe distance before they can reach the towerMinion MasterCreating infinite cheap distractions to completely halt single-target attackers like the P.E.K.K. If you have any concerns concerning in which and how to use [tower rush](https://gitea.accept.dev.dbf.nl/jillianatherto/jillian2007/wiki/How-to-Coach-and-Teach-Beginners-in-Tower-Rush), you can speak to us at our own internet site. A +Synergizing Your Deck +
Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.
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It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.
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