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To win consistently on the competitive ladder, every single deck must be built around a specific, reliable 'Win Condition'.
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This article explores the fundamental definition of a Win Condition, the different categories available, and why your deck will fail without one.
+What Makes a Win Condition?
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This targeted behavior ensures that if they cross the bridge, the opponent MUST respond with defensive buildings or massive damage, or they will lose the tower instantly.
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If your opponent can easily prevent your 'attacker' from ever touching the tower using cheap distractions, it is not a true Win Condition.
+In certain Siege or Cycle decks, the Rocket is the primary method of destroying the tower in overtime.If you have a Hog Rider and they have a Cannon, you must out-cycle the Cannon.Wait until you have an elixir advantage or their primary counter is out of rotation before deploying it.
+How They Attack
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They rely on overwhelming the opponent with sheer stats and raw hitpoints during the double elixir phase.
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They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.
+Attacker TypeThe UnitsThe PlaystyleDirect Damage / BaitGoblin Barrel, Miner, GraveyardSpawns directly on the enemy tower, forcing specific spell responses or guaranteeing instant damageSiege ArtilleryX-Bow, MortarShoots the enemy tower from safely behind your own side of the river, forcing the opponent to attack into your defenses
+The Core of Your Strategy
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Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"
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Find your condition, and execute it flawlessly.
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