Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
The Bruiser/Tank Class
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
Positioning is key.Overwhelm with sheer numbers.Bait out the inferno tower first.
The Backline Tacticians
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
RoleBest PairingStealth SniperCycle decks and control setupsThe Grand WardenMassive golem or giant pushes
Choosing Your Leader
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Lead your troops with confidence, and victory will follow.
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