diff --git a/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md b/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md new file mode 100644 index 0000000..3494575 --- /dev/null +++ b/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
Deploying a massive, high-hitpoint tank like a Golem, Giant, or Lava Hound is only the first step in executing a successful 'Beatdown' strategy.
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Choosing the correct support units dictates the entire personality and effectiveness of your deck.
+Clearing the Path +
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
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However, splash units usually have lower single-target Damage Per Second (DPS) and are incredibly vulnerable if the tank dies.
+Space them out.If they use a single-target killer, a splash unit won't help.It flies, meaning ground-targeting defenders cannot hit it, ensuring it survives longer behind the tank. +Melting the Defenders +
If the current meta is dominated by heavy defensive buildings (like the Bomb Tower) or mini-tanks (like the Knight), splash damage support is insufficient.
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The Night Witch is historically the most infamous support unit for heavy tanks because she continuously spawns flying bats while dealing heavy melee damage.
+Unit CategoryIdeal TargetWhat kills itSweeperSkeleton Armies, Goblin Gangs, Minion HordesMini P.E. If you loved this short article and you would certainly like to get even more facts concerning [tower rush](https://aws-poc.xpresso.ai/gitlab/levihuman2959) kindly see the website. K.K.As, Knights, Heavy Spells (Fireball/Poison)AssassinsDefensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries)Swarms that surround them, Lightning Spells +The Art of the Spell Support +
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
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The slow march to victory is unstoppable if supported correctly.
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