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Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class
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These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Positioning is key.Overwhelm with sheer numbers.Bait out the inferno tower first.
+The Backline Tacticians
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Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+RoleBest PairingStealth SniperCycle decks and control setupsThe Grand WardenMassive golem or giant pushes
+Choosing Your Leader
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A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Lead your troops with confidence, and victory will follow.
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