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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+The Concept of Sight Range
+
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Use this to pull them to the center.They will ignore targets that are just a few tiles away.A fast unit will cross tiles quickly, altering the math.
+Manipulating the Z-Axis and Hitboxes
+
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
+AI LogicHow to Exploit ItDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
+Drilling the Mechanics
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You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
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You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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