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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Most Important Placement
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The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+It targets buildings and ignores troops.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking.
+Lane Swapping and Reverse Kiting
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This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+ManeuverPlacement DetailDividing the SwarmForces the opponent to defend both lanes simultaneouslyBox DefenseThe units must spawn in a perfect circle around the threat to trap it
+The Psychological Impact
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Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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+If you have virtually any questions with regards to wherever and also the way to employ [tower rush](https://gitea.ontoast.uk/marciasecombe1/marcia2023/wiki/The-Ultimate-Guide-to-Mastering-Tower-Rush-Games), it is possible to call us from the web site.
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