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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems +
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
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If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
+It only looks at your numerical rating.Accept the RNG.It helps them learn before facing real humans. +Level-Based Matchmaking +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://git.suo0.com/alda2452070443) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+Player PerceptionThe Mathematical RealityRigged MatchmakingThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedAnti-Strategy CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent +Maintaining Competitive Integrity +
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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