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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
+
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+How Units See the Arena
+
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
+
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
+Building-targeting units usually have larger sight ranges.Place distractions closer to them.Always account for the unit's movement speed.
+Advanced Aggro Tricks
+
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
+
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
+Aggro RulePlayer ActionDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
+Drilling the Mechanics
+
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
+
Control the aggro, control the arena.
+
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