Add Controlling the Arena: Map Control in Tower Rush
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Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md
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Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md
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<br>Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.<br>
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<br>In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.<br>
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The Ultimate Choke Point
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<br>This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.<br>
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<br>If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.<br>
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Body blocking buys time.Don't get caught off guard.Deny them space.
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Architectural Defense
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<br>By placing buildings in specific locations, you limit the available pathing options for the enemy AI.<br>
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<br>You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.<br>
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Spatial StrategyHow it WorksForcing ResponsesConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other laneSafe PlacementPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge
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Dictating the Pace
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<br>Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.<br>
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<br>Do not just play cards randomly on the field; think about the geometry of the arena.<br>
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For more information on [tower rush](https://www.nestwayhome.com/author/lilian49n98496/) visit our own web-page.
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