diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
new file mode 100644
index 0000000..9351eda
--- /dev/null
+++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
@@ -0,0 +1,15 @@
+
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
+
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Do Not Panic
+
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
+
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
+Anticipate the swarm.Use the geometry of the map.Focus on the positive elixir trade.
+The Art of the Pull
+
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
+
Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.
+Defensive ToolWhen to Play ItLight RemovalPlay instantly when the swarm crosses the bridgeTank KillerPlace slightly late so the enemy tank crosses the bridge first
+Turning the Tables
+
This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.
+
A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.
+
+If you loved this report and you would like to acquire more facts relating to [tower rush](http://20.249.208.89:3000/virgiebridges) kindly stop by our web-page.
\ No newline at end of file