diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..6cf92df --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It will walk away while being chased.Understand the AI vision mechanics.Combine the pull with a slowing spell. +The Ultimate Distraction +
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit UsedEnemy TypeFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersOne-Cost UnitsThey force the enemy to stop and attack three separate times +The Psychological Impact +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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Master the kite, and you will master the game.
+ +If you have any queries about in which and how to use [tower rush](https://git.violka-it.net/carissaclatter/tower-rush1990/wiki/PC-vs-Mobile:-The-Tower-Rush-Experience), you can get in touch with us at our website. \ No newline at end of file