commit 17d73e3e0279b7917cdc087dd842d1fc07800f0b Author: dougv531746999 Date: Wed Jul 15 15:11:35 2026 +0200 Add Mastering Kiting in Tower Rush diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..89f00d5 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It will walk away while being chased.Know the aggro range of every card.Create a deadly kill zone. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+The BaitBest TargetFrost GiantIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times +Frustrating the Opponent +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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