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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+Melting the Behemoths
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The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
+Area of Effect Buildings
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These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Building StylePrimary TargetBiggest WeaknessSingle-Target (e.g. If you loved this short article and you want to receive more info regarding [tower rush](https://kf.hebrewconnect.tv/@josette345336?page=about) i implore you to visit our own webpage. , Inferno Tower)Melts high health units instantly if unprotectedWastes time killing cheap units one by oneAoE BuildingMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+Making the Final Choice
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Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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A strong foundation guarantees a triumphant victory.
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