Add Stopping the Early Rush in Tower Rush Games
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.<br>
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Do Not Panic
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
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<br>If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.<br>
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Hover your defensive spell early.Don't drop your units right on top of theirs.Accept minor tower damage if necessary.
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Distraction Tactics
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<br>Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.<br>
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
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ThreatOptimal DefenseSpeed ThreatUse a Tornado to pull him to the King TowerElite BarbariansKite with an Ice Golem into the center while using ranged support
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Punishing the Rush
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<br>This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.<br>
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<br>Defending perfectly is far more satisfying than attacking blindly.<br>
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