Add Controlling the Arena: Map Control in Tower Rush
commit
9a0d69a3b1
15
Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md
Normal file
15
Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md
Normal file
@ -0,0 +1,15 @@
|
||||
<br>However, in games with fixed, highly constrained environments, victory is often determined by who controls the physical space.<br>
|
||||
<br>Understanding how to exploit these geographical restrictions is the key to executing flawless defenses and devastating attacks.<br>
|
||||
The Ultimate Choke Point
|
||||
<br>This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.<br>
|
||||
<br>A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.<br>
|
||||
Force the enemy into unfavorable geometry.Place ranged units near the center so they can shoot across the river.A fireball on the bridge provides incredible value.
|
||||
Funneling with Buildings
|
||||
<br>Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.<br>
|
||||
<br>You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.<br>
|
||||
Spatial StrategyThe GoalPressure PlayConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other laneBackline SpawningPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge
|
||||
Owning the Arena
|
||||
<br>Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.<br>
|
||||
<br>Master the map, and victory is practically guaranteed.<br>
|
||||
|
||||
When you have any issues concerning where and tips on how to use [tower rush](https://shamrick.us/wallyzct510111), you can e mail us from our web-site.
|
||||
Loading…
Reference in New Issue
Block a user