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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
+A deck with only swarms will be destroyed by a single splash unit.Reaction time matters.Use spells to break the rules of the triangle.
+Breaking the Triangle
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If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
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You are no longer playing the cards on the screen; you are playing the player behind the screen.
+StrategyStrategic ApproachSwarm OverloadIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersThe WallAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
+The Balancing Act
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Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
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Master the triangle, and the trophies will follow naturally.
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+For more info in regards to [tower rush](https://mindsworks.org/@lelianeighbour?page=about) look at our webpage.
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