Add Tracking Elixir in Tower Rush
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Tracking-Elixir-in-Tower-Rush.md
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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br>
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<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br>
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The Economy of Aggression
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<br>If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.<br>
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<br>You create an advantage by making positive defensive trades (e.g. If you beloved this post and you want to acquire more info about [tower rush](https://younetwork.app/read-blog/89065_why-you-should-watch-your-replays-in-tower-rush.html) i implore you to pay a visit to our own webpage. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br>
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If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.It prevents 'over-defending'.
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Practicing the Count
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<br>You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.<br>
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<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br>
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Resource LevelYour Required ActionYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
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Mastering the Economy
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<br>Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.<br>
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<br>Knowledge is power.<br>
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