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This cautious opening phase is actually a high-stakes psychological war of information gathering and scouting.
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In a game where knowing the opponent's counter is the key to victory, playing your main card blindly is suicide.
+The Art of the Cycle
+
You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
+
If they respond with an Ice Golem and a Musketeer, you can immediately deduce they are likely playing a fast cycle deck.
+Prepare your defenses accordingly.Keep track of their rotation in your head.Information dictates your offensive timing.
+Tracking the Elixir Advantage
+
Information gathering is not just about knowing what cards they have; it is about knowing how much energy they have.
+
This hidden knowledge allows you to make incredibly aggressive plays that seem reckless to a spectator but are actually mathematically guaranteed to succeed.
+Opponent TendencyHow to Exploit ItAlways defending the bridge with a swarmPre-fire a predictive log or arrows exactly as your unit crosses the riverPlacing buildings too earlyBypass their defense entirely
+Reading the Mind
+
When executed perfectly, a prediction looks like pure magic, but it is actually the result of meticulous information gathering.
+
Never play in the dark. If you liked this write-up and you would like to receive far more info concerning [tower rush](http://angkoragency.com/profile/kandi06b85108) kindly pay a visit to the web page. Treat the first minute of the game as a reconnaissance mission.
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