Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Unbreakable Wall
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
Play fast and erratic.They cannot rocket both sides at once.Don't rely on ground tanks.
Endless Pressure
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
Annoying DeckCore ConceptX-Bow / Mortar SiegeProtecting it with infinite cheap troopsLumberloon FreezeRequires perfect anti-air spacing to defeat
Staying Zen
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
If you adored this write-up and you would certainly like to get additional info concerning tower rush kindly go to our page.