Add Building the Perfect Deck for Card-Based Tower Rush Games
parent
0fbebb61e2
commit
2590ef85da
@ -0,0 +1,13 @@
|
|||||||
|
<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
|
||||||
|
<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
|
||||||
|
The Core Components
|
||||||
|
<br>Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.<br>
|
||||||
|
<br>If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.<br>
|
||||||
|
Skeletons or Ice Spirit help you rotate your deck faster.You must be able to stop massive pushes.Anything heavier requires absolute perfection to play.
|
||||||
|
Understanding the Mana Curve
|
||||||
|
<br>A deck with a very low average cost (under 3.0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.<br>
|
||||||
|
<br>Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.<br>
|
||||||
|
Deck ArchetypeMana CurveAdvantagesFast Cycle2.5 - 3. In case you loved this information in addition to you wish to get more information with regards to [tower rush](https://superocho.org/@dwainjuarez840?page=about) i implore you to pay a visit to the web-page. 1Can easily out-rotate enemy countersBeatdownVery HighRequires less precise micromanagement
|
||||||
|
Testing and Tweaking
|
||||||
|
<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br>
|
||||||
|
<br>Do not be afraid to experiment, but avoid changing your deck after every single loss.<br>
|
||||||
Loading…
Reference in New Issue
Block a user