1 Drafting and Deck Building in Tower Rush
Albertha Getty edited this page 2026-07-19 01:38:24 +02:00


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.Ruin their cycle. Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you adored this article therefore you would like to get more info with regards to tower rush please visit the web-page. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Adaptability in the Arena
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.